Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude of scenarios and projects. Contains over 2 hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting with XSI and Photoshop.
Lesson Outline:
1. Understanding the properties of a High Dynamic Range image 7:01
2. Capturing HDR images with your camera 8:15
3. Using a mirrored ball to capture your environment 4:06
4. Using a fisheye camera lens to capture your environment 3:01
5. Constructing a multi-exposure HDR image in Photoshop 6:12
6. Building a multi-exposure HDR image in HDR Shop 4:23
7. Unwrapping a mirrored ball image in HDR Shop 14:51
8. Constructing a panoramic HDR image in Photoshop (part 1) 12:47
9. Constructing a panoramic HDR image in Photoshop (part 2) 14:49
10. Applying image adjustment effects to your HDR images 8:37
11. Tone-mapping HDR image into a Low Dynamic Range color space 10:10
12. Using XSI Environments as a method of image-based lighting 7:13
13. Assigning materials to the 3D objects in XSI 7:00
14. Settings to improve render quality in mental ray 10:57
15. Exploring alternative methods of setting up image based lighting in XSI 12:30
16. Setting up multiple render passes in XSI 13:45
17. Rendering high dynamic range images from XSI 19:40
Total Run Time: 2:45:17
1. Understanding the properties of a High Dynamic Range image 7:01
2. Capturing HDR images with your camera 8:15
3. Using a mirrored ball to capture your environment 4:06
4. Using a fisheye camera lens to capture your environment 3:01
5. Constructing a multi-exposure HDR image in Photoshop 6:12
6. Building a multi-exposure HDR image in HDR Shop 4:23
7. Unwrapping a mirrored ball image in HDR Shop 14:51
8. Constructing a panoramic HDR image in Photoshop (part 1) 12:47
9. Constructing a panoramic HDR image in Photoshop (part 2) 14:49
10. Applying image adjustment effects to your HDR images 8:37
11. Tone-mapping HDR image into a Low Dynamic Range color space 10:10
12. Using XSI Environments as a method of image-based lighting 7:13
13. Assigning materials to the 3D objects in XSI 7:00
14. Settings to improve render quality in mental ray 10:57
15. Exploring alternative methods of setting up image based lighting in XSI 12:30
16. Setting up multiple render passes in XSI 13:45
17. Rendering high dynamic range images from XSI 19:40
Total Run Time: 2:45:17
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